Ancient Fairy Life Dragon
LIGHT 8

Ancient Fairy Life Dragon

  • Archetype:
  • Ancient Fairy Dragon

  • ATK:
  • 2500

  • DEF:
  • 3300

  • View:
  • 4083




1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can draw 1 card, or if "World of Spirits" is on the field, add 1 LIGHT monster (Beast, Plant, or Fairy) or 1 "Eternal Sunshine" from your Deck to your hand instead. You can only use this effect of "Ancient Fairy Life Dragon" once per turn. Your "Ancient Fairy Dragon" and monsters that mention it can attack while in face-up Defense Position (apply their DEF for damage calculation).




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 51
Deck 54

Ancient Fairy Life Dragon — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 54 · Meta: provisional
  • Primary role: Extender · Secondary: Searcher/Tutor

Why it scores here

The card's value is its once-per-turn Synchro Summon trigger: draw 1, or add a LIGHT monster or "Eternal Sunshine" when "World of Spirits" is on the field. That is a modest refuel on a summon that has already spent its materials. Its 2500 ATK and 3300 DEF earned no points, and neither did the Defense-position attack grant, which is a stat-side effect rather than a conversion. Deck presence in all 400 sampled lists (single copy, across 52 archetypes) confirms it is a reliable, cheap staple, not an intrinsically strong card.

Axis scores

Axis Score Evidence
Accessibility 55 Runs as a main-deck Synchro in all 400 sampled decks, but it needs a Tuner and non-Tuner on board, and its search routes depend on "World of Spirits" which the evidence does not quantify (verified from text and deck data; inferred for the search routes).
Combo & Conversion 45 No recorded combo boards, so conversion is limited to the text's one draw or one search per turn with no measured board outcome (inferred from text; no combo evidence).
Resource Economy 60 Once-per-turn draw on Synchro Summon is a net +1 card after materials are spent, with the search route adding a second option (verified from text).
Effect & Interaction 10 The card supplies no negation, removal, or hand-trap reach, so opponent interaction is effectively absent (verified from text).
Material Utility 25 A Level 8 LIGHT Dragon Synchro with no material role evidence; its material value is not established by the evidence (inferred).
Resilience & Flexibility 40 Its value is a single once-per-turn trigger on summon, so it has no multi-zone or multi-turn presence once that trigger is spent or negated (verified from text, inferred for negation).
Deck-Building Efficiency 65 Single copy in every sampled main deck, with no garnet or lock restriction and easy slot use within Light Dragon and Blue-Eyes lists (observed from deck data).

Calculation

Weight profile: 0.7 Extender + 0.3 Searcher/Tutor. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Draws a card on Synchro Summon, a net refuel after materials are spent
  • Single-copy inclusion across all 400 sampled decks with no garnet cost
  • Broad archetype reach (52 distinct archetypes) gives a portable slot

Weaknesses

  • No effect interaction or negation
  • Search routes depend on "World of Spirits" being on the field
  • Once-per-turn limit caps the draw value to one card per turn
  • No recorded combo boards to show it converts into a full board

Counters / choke points

  • Effect negation (inferred: removes the once-per-turn draw and search)
  • Interruption of the Synchro Summon itself (inferred from the summon-triggered text)

Best use

Extender: draw 1 on Synchro Summon, with conditional LIGHT monster or Eternal Sunshine search. Decks: Blue-Eyes, Primite, Crimson Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Once-per-turn Synchro Summon trigger: draw 1, or add a LIGHT monster or "Eternal Sunshine" when "World of Spirits" is on the field; Main-deck single copy in all 400 sampled decks; Present in 52 distinct archetypes; Usage inclusion 100% in 4 of 5 StatisticsCard archetypes
  • Observed: 78.2% of sampled decks are gameplay type 7; Top partners co-occur at 83–89% of decks, mostly Blue-Eyes core cards
  • Inferred: Draw trigger is a net +1 card after materials are spent; Effect negation removes the draw and search trigger; No measurable material value without material role evidence
  • Data gaps: No combo boards supplied, so conversion and starter/material shares are text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) World of Spirits and Eternal Sunshine support is not quantified in the evidence











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